Senior Game Designer | Candy Crush Saga

Presencial en Barcelona·Añadida hace 5 días

King

11 ofertas abiertas

Qué ofrecen

  • Contrato indefinido

    Según la oferta.

Qué piden

  • Trabajar en inglés

    Se requiere inglés, según la oferta.

  • Trabajar presencialmente en Barcelona

    No se menciona ninguna ayuda para la mudanza.

  • Tener experiencia de nivel sénior

    Puesto de nivel Senior.

Esta oferta está publicada en inglés.

El puesto

Are you a systems thinker and creative architect? Do you dream of crafting features that connect everything together: where player progress feels meaningful, social interactions spark joy, and every reward motivates another level?

We're looking for a talented and collaborative Senior Game Designer to join the Gameplay team in Candy Crush Saga, shaping the future of our metagame features and systems in one of the most successful live games in the world. You'll bring deep systems thinking to the features behind progression, competitive events, and social loops that touch millions of players every day.

Qué harás

  • Design and evolve metagame features and systems, such as progression, competitive events, and social loops, that deepen engagement and reflect a strong understanding of player behavior and motivation.

  • Own metagame features, systems, and strategic bets end-to-end, from concept and specification through implementation, live release, and iteration.

  • Use quantitative and qualitative data and player insights to inform, balance, and tune features and systems against key metrics.

  • Translate strategic goals, KPIs, and player insights into clear, structured, and actionable design documentation, explaining why specific values, triggers, and pacing are the right solution.

  • Partner with live ops teams to design and optimize features that maximize live events' impact and player retention.

  • Collaborate deeply with cross-functional teams (product, UX, engineering, data) to deliver high-quality, fun, and impactful experiences.

  • Work with fellow designers to ensure metagame features and systems integrate cohesively with core gameplay and the wider game ecosystem.

  • Stay informed on F2P trends in monetization and player engagement, and share relevant insights with the team.

  • Bring fresh thinking and genre-leading ideas to the Candy Crush metagame, staying ahead of trends in casual F2P design.

Craft

Games Design & Production

Your role within the Kingdom

As a Senior Game Designer, you'll design and optimize metagame features and systems, such as progression, competitive events, and social loops, that bring structure, meaning, and delight to the player journey and support the team's key strategic bets. You'll own these features and systems end to end, from strategic framing and prototyping through implementation, live release, and iteration, and you'll be able to explain not just what a feature does but why its specific values, pacing, and reward structure are the right solution.

You'll collaborate closely with product managers, UX designers, engineers, and other game designers to define, prototype, and deliver features and systems that are easy to use, deeply satisfying, and seamlessly connected to the core game.

Skills

  • Proven Experience in Live F2P Metagame Design (Required): You have hands-on experience designing and running live metagame features and systems, such as progression, achievements, or social mechanics, for casual mobile free-to-play games. You understand the rhythms of live content, player motivation, and what keeps players coming back day after day.

  • Feature Ownership & Strategic Delivery: You've owned or significantly contributed to metagame features or systems that drove long-term engagement in live casual games, from strategic framing through live release and iteration.

  • Systems & Economy Thinking: You understand how to design and balance interconnected features and systems, progression, rewards, pacing, and player motivation, and can reason about how a change in one system ripples through the wider economy and player behavior.

  • Data-Driven & Insight-Led: You're comfortable diving into quantitative and qualitative player data, identifying patterns, and turning insights into meaningful design improvements.

  • Player-Centric Mindset: You design for joy and motivation, and you're excited to test, learn, and iterate with real player feedback.

  • Collaborative & Structured Communicator: You're a clear communicator who builds alignment across disciplines and helps teams rally behind great ideas.

  • Craft Leadership & Mentorship: You share learnings with other designers, mentor less experienced colleagues, and help raise the bar for metagame design across the team.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world's most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

Requisitos

Se valorará

  • Experience working on match-3, merge, or social mobile games with large, active live playerbases.

  • Experience designing progression systems, achievements, seasonal structures, or social gameplay loops at scale.

  • Familiarity with economy balancing, live ops systems, or content pipelines.

  • Knowledge of match-3 puzzle mechanics and how core gameplay systems (levels, boosters, board mechanics) connect to metagame and live features.

Sobre King

King es una empresa líder en entretenimiento interactivo conocida por crear algunos de los juegos casuales más populares del mundo, incluida la icónica franquicia Candy Crush. Con una base de jugadores global y una cartera que abarca plataformas móviles, web y sociales, King opera como subsidiaria de Activision Blizzard (ahora parte de Microsoft) y emplea a miles de personas en todo el mundo. El éxito de la empresa se basa en su enfoque basado en datos para el diseño de juegos, la participación de los jugadores y su capacidad para escalar juegos a millones de usuarios diarios.

En España, King tiene una presencia significativa en Barcelona, que sirve como uno de sus principales centros de desarrollo. La oficina de Barcelona es un centro clave para la ingeniería, el desarrollo de juegos y el soporte al jugador, lo que la convierte en un destino atractivo para profesionales internacionales de la tecnología y los videojuegos. La cultura de King enfatiza la creatividad, la colaboración y una mentalidad centrada en el jugador, ofreciendo un entorno de trabajo dinámico e inclusivo. Para las contrataciones internacionales, King ofrece oportunidades para trabajar en juegos reconocidos a nivel mundial, con un fuerte enfoque en el crecimiento profesional y un equipo vibrante y multicultural.

Sector
Gaming
Fundación
2003
Plantilla
1,000–5,000
Sede
London, UK
En España
Barcelona

Datos prácticos

  • La oficina de King en Barcelona es uno de sus mayores centros de desarrollo, con un fuerte enfoque en ingeniería y servicios de juego.
  • La empresa ofrece un paquete de reubicación competitivo para contrataciones internacionales, incluido el patrocinio de visados y apoyo.
  • King es conocida por su cultura de trabajo flexible, con opciones de trabajo híbrido disponibles en muchos puestos.
  • Los empleados tienen la oportunidad de trabajar en franquicias reconocidas a nivel mundial como Candy Crush, con un impacto directo en millones de jugadores.
  • La empresa matriz de King, Microsoft, proporciona oportunidades adicionales de crecimiento profesional y acceso a una vasta red de recursos.
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